This is the last post in my 30 Days of Books meme. Earlier posts: Days 1-7, Days 8-14, Days 15-21, and Day 23.
Showing posts with label cory doctorow. Show all posts
Showing posts with label cory doctorow. Show all posts
29 July 2011
25 April 2011
FTW? Eh. (end-book review)
The prediction I made at the end of my last post was true: I was just a few pages away from when things got exciting, and I had to keep reading until the end. However, I think I'll stand by my original declaration that this is Mr. Doctorow's worst novel ever.
"For the Win" lacks the depth I've come to expect from the author. Certain events designed to make a reader feel a certain way fell flat and felt unnecessary to me. After a while, I felt like I was watching a so-so TV series with a forced cliffhanger at the end of each episode, put in not necessarily to add to the story, but to just keep the audience interested.
In that sense, certain characters' deaths were also unnecessary. The first one didn't have to happen as the larger event it was part of was horrific enough. I kind of think this one was put in just to make two other characters cry.
The second one was even more melodramatic, and the inspiration it was supposed to lend to everyone else felt superficial; the others were already operating on their own and would have kept going even if this character hadn't died. No need to pass a baton they were already holding. (I realize that this was kind of the author's point, but he didn't have to make it this way. Already, the others were on their way to the big meeting without this character; this one could simply have receded into the background and happily let things take on a life of their own.)
The second one was even more melodramatic, and the inspiration it was supposed to lend to everyone else felt superficial; the others were already operating on their own and would have kept going even if this character hadn't died. No need to pass a baton they were already holding. (I realize that this was kind of the author's point, but he didn't have to make it this way. Already, the others were on their way to the big meeting without this character; this one could simply have receded into the background and happily let things take on a life of their own.)
I'm not saying that just because I was attached to the characters because, again, it was hard to feel deeply attached to any of the characters. Despite their importance, they still fell in the lower half of the meaningful death scale of redshirt to Sirius Black.
All that said, "FTW" has its good points. I liked the interludes where Mr. Doctorow explained certain economic concepts; I now have a better handle on inflation and shady financial deals than I ever did in school or looking stuff up on Investopedia (though it's still a pretty good resource).
I also liked the author's eye and ear for local color and culture. I like how he captured everyday life and the background sights and sounds in each place (Mumbai, Singapore, Shenzhen, California, etc.) without exoticizing any of it.
For all my complaints about characterization, it's also nice to see his brand of strong female characters: smart, resourceful girls who serve as important additions to the story, not just as the token chick in the ragtag team.
My closing statement? I probably wouldn't read this again, but with an intriguing premise and the huge potential for a diverse cast, I'd line up for tickets if it got adapted for a smart summer blockbuster.
24 April 2011
FTW? WTF. (mid-book review)
I'm now in the third act of Cory Doctorow's "For the Win," and I have to say that this is probably his worst novel so far.
After reading most of them before this one, plus several of his short stories, it's safe to say that I have a handle on his style and his favorite themes. "Outsider bucks the system" is a theme that nearly everyone loves, but what's special about Mr. Doctorow's work is that he chooses systems that people overlook, take for granted, or discount completely--things we are only vaguely aware of and not very interested in learning, at least till it makes the headlines. The politics of running a Disney theme park? What entrepreneurshipwill look like within five years started to look like beginning sometime in '09? Workers' strikes and the economies of MMORPGs?
I couldn't have told you that I cared much about any of these things before reading Mr. Doctorow's novels. And I wouldn't have cared if he hadn't been so good at showing us just how plausible--no, real some of these situations can be. We're probably still at least 30 years away from being able to download ourselves into clones after we die, as in "Down and Out in the Magic Kingdom," but the idea of esteem/coolness someday functioning as a currency and being online all the time already makes sense in the age of the Internet. This country's security protocols are nowhere near TSA levels, but anyone who learned anything about the Marcos regime can grasp that the horrific government abuse in "Little Brother" could happen here if our leaders were smart about it. The power of bloggers among the media, the arrival of 3D printers, and what Limor Fried did with the Xbox tells me that Mr. Doctorow was nothing short of prophetic with "Makers."
I've realized, however, that plausibility is only half, maybe one third of what's made me enjoy Mr. Doctorow's work so far. His first and most fantastic, far-fetched work, "Down and Out," was built around a (dare I say old-fashioned?) conspiracy and murder mystery. I cared as much about finding out who killed the protagonist and how he was going to save the theme park from total reinvention as I did about what it would be like to have a spliced girlfriend from outer space.
I cared about the protagonist, period, and I wanted to be on his side. I wanted to be on the side of all Mr. Doctorow's protagonists because, even though they sometimes bordered on the Marty Stu*, they cared about their work and their freedom, as any human being should.
The problem with "For the Win," which tackles the age-old problem of workers' rights in the world of online games like Ragnarok and World of Warcraft, is that I don't really care about the protagonists. I almost wish that plausibility was a problem, but because I've actually tried a few MMORPGs, I'm free to focus entirely on the characters and their problems, and they don't excite me.
Some might say that it's because there are too many of them. I say having many characters shouldn't be a problem if they are memorable and their conflicts are compelling. I don't really mind when an author jumps from character to character and scene to scene if he or she maintains the feeling that they all have a connecting thread--and I suppose that's what Mr. Doctorow wanted to do: show that labor problems affect all workers everywhere, even online.
The trouble is, neither the characters nor the scenes in "FTW" feel very fleshed out. And while it's not hard for me to keep track of what's happened so far to whom, there are significant gaps between scenes, so I feel somewhat cheated.
For instance, my favorite character was Mala, the Indian schoolgirl and gaming general from the slums. Her resourcefulness and inner strength made her a breath of fresh air in a sea of shy, male gamer geeks, and of all the characters, she experienced the most dramatic, character-shaping ups and downs. Mala was torn between earning the money that helped uplift her family's condition and her desire to get out from under her boss's thumb. Given her independent spirit, I believed it was only a matter of time before the union won her over to their side.
Several scenes later, she's working against the union and threatening to burn the whole slum down with a petrol bomb. What? What?! Without any explanation, this just seems horribly out of character. This girl beat up her own would-be rapist. Her hunger for justice and equality is just mounting and mounting with every scene. What happened to break her great spirit? When did she become so cynical? I'd love to hear the answers, but because Mr. Doctorow's now telling the slum storyline from Mala's best friend's point of view, I don't think I'm going to get them. The next time I see Mala, she's seen the light, but the disservice to her character has already been done.
As for the scenes, I'm starting to get tired of Mr. Doctorow's "one guy explains things to another guy" or "one character's internal monologue explains things to the reader" fix. (There's no "one guy makes an inspiring speech to the group" yet--it's another of his favorite tactics--but given the worker's rights angle, it shouldn't be far behind.) The interludes where he addresses the reader directly to explain some more actually interest me more than when the characters are doing it; I almost wish he'd just written the whole thing as a long essay (but then again, maybe I wouldn't have read it).
For the first time, I actually understand what all my teachers meant by "show, don't tell." I actually think telling has its uses, and I like how story may be advanced just as well through dialogue as through action. But this is just getting boring--especially considering that I don't care very much about the people doing the talking.
Yes, people get arrested, tortured, even horribly scarred. But when the novel cuts to a scene where people are just sitting around talking and making plans, but not yet really doing anything right afterward (it's fitting that I'm writing this review in the middle of the scene where Mala's asking Ashok the economist-planner why things are taking so long), it becomes hard to care about them. It's ironic that instead of eliciting outrage over an important problem, Mr. Doctorow's done a good job of desensitizing this reader, sort of the way news outlets do--now oil price hikes, now celebrity gossip, now a corruption hearing, now a lizard that can play basketball.
So, it's Wei-Dong enjoying his inheritance. Now it's Lu and Matthew listening to rebel radio. Now it's Ashok and Yasmin talking to other union people. Now it's Connor making a bet with his co-worker. Now it's Big Sister Nor and her pals checking out of the hospital--oh, yeah, they got beat up last time. What are they going to do about it? Stay tuned, because it's Wei-Dong's turn again.
The other problem is that you'd think this kind of story would have given the Man a face by now. In "Down and Out," it was that sneaky girl who wanted to take over the theme park. In "Little Brother," it was Severe Haircut and her government goons. In "Makers," it was that guy from Disney who wanted to bust an intellectual property lawsuit on everyone's ass. But in "FTW," we just get this vague idea of corporate bigshots pulling all the strings from the shadows. Maybe Connor, the guy who works for the games and enjoys it, is supposed to be their face, but we don't actually get enough facetime with him to be reasonably scared of his power.
I know Mr. Doctorow's capable of telling a good story. "Chicken Little" was so polished and chilling that I almost couldn't believe he had written it. It's now not only my favorite work of his, but also perhaps one of my favorite stories ever. But because it's so good, I'm wondering how he could let the mess that is "FTW" pass.
Maybe it's not fair to review a book when I haven't finished it yet; maybe I'm just one scene away from where he drops the big one and turning each page is no longer a chore. Maybe "FTW" is full of win after all; there'll be a kick-ass finale, and I'll be glad I didn't give up. I'm just starting to worry that this hope is for naught--I'm well into the second half of the book and it still feels like nothing's happening. This is the first time Mr. Doctorow's produced a novel that I could put down.
* "Little Brother" and "Makers" both featured sex scenes in which one of the geeky, loveable heroes gets it on with a girl from the cause. But maybe I shouldn't complain; the girl is always smart, funny, and more sexually experienced. Nothing like this yet in "For the Win," but my money's on gamer Lu or gamer Matthew hooking up with Jie the rebel radio host.
After reading most of them before this one, plus several of his short stories, it's safe to say that I have a handle on his style and his favorite themes. "Outsider bucks the system" is a theme that nearly everyone loves, but what's special about Mr. Doctorow's work is that he chooses systems that people overlook, take for granted, or discount completely--things we are only vaguely aware of and not very interested in learning, at least till it makes the headlines. The politics of running a Disney theme park? What entrepreneurship
I couldn't have told you that I cared much about any of these things before reading Mr. Doctorow's novels. And I wouldn't have cared if he hadn't been so good at showing us just how plausible--no, real some of these situations can be. We're probably still at least 30 years away from being able to download ourselves into clones after we die, as in "Down and Out in the Magic Kingdom," but the idea of esteem/coolness someday functioning as a currency and being online all the time already makes sense in the age of the Internet. This country's security protocols are nowhere near TSA levels, but anyone who learned anything about the Marcos regime can grasp that the horrific government abuse in "Little Brother" could happen here if our leaders were smart about it. The power of bloggers among the media, the arrival of 3D printers, and what Limor Fried did with the Xbox tells me that Mr. Doctorow was nothing short of prophetic with "Makers."
I've realized, however, that plausibility is only half, maybe one third of what's made me enjoy Mr. Doctorow's work so far. His first and most fantastic, far-fetched work, "Down and Out," was built around a (dare I say old-fashioned?) conspiracy and murder mystery. I cared as much about finding out who killed the protagonist and how he was going to save the theme park from total reinvention as I did about what it would be like to have a spliced girlfriend from outer space.
I cared about the protagonist, period, and I wanted to be on his side. I wanted to be on the side of all Mr. Doctorow's protagonists because, even though they sometimes bordered on the Marty Stu*, they cared about their work and their freedom, as any human being should.
The problem with "For the Win," which tackles the age-old problem of workers' rights in the world of online games like Ragnarok and World of Warcraft, is that I don't really care about the protagonists. I almost wish that plausibility was a problem, but because I've actually tried a few MMORPGs, I'm free to focus entirely on the characters and their problems, and they don't excite me.
Some might say that it's because there are too many of them. I say having many characters shouldn't be a problem if they are memorable and their conflicts are compelling. I don't really mind when an author jumps from character to character and scene to scene if he or she maintains the feeling that they all have a connecting thread--and I suppose that's what Mr. Doctorow wanted to do: show that labor problems affect all workers everywhere, even online.
The trouble is, neither the characters nor the scenes in "FTW" feel very fleshed out. And while it's not hard for me to keep track of what's happened so far to whom, there are significant gaps between scenes, so I feel somewhat cheated.
For instance, my favorite character was Mala, the Indian schoolgirl and gaming general from the slums. Her resourcefulness and inner strength made her a breath of fresh air in a sea of shy, male gamer geeks, and of all the characters, she experienced the most dramatic, character-shaping ups and downs. Mala was torn between earning the money that helped uplift her family's condition and her desire to get out from under her boss's thumb. Given her independent spirit, I believed it was only a matter of time before the union won her over to their side.
Several scenes later, she's working against the union and threatening to burn the whole slum down with a petrol bomb. What? What?! Without any explanation, this just seems horribly out of character. This girl beat up her own would-be rapist. Her hunger for justice and equality is just mounting and mounting with every scene. What happened to break her great spirit? When did she become so cynical? I'd love to hear the answers, but because Mr. Doctorow's now telling the slum storyline from Mala's best friend's point of view, I don't think I'm going to get them. The next time I see Mala, she's seen the light, but the disservice to her character has already been done.
As for the scenes, I'm starting to get tired of Mr. Doctorow's "one guy explains things to another guy" or "one character's internal monologue explains things to the reader" fix. (There's no "one guy makes an inspiring speech to the group" yet--it's another of his favorite tactics--but given the worker's rights angle, it shouldn't be far behind.) The interludes where he addresses the reader directly to explain some more actually interest me more than when the characters are doing it; I almost wish he'd just written the whole thing as a long essay (but then again, maybe I wouldn't have read it).
For the first time, I actually understand what all my teachers meant by "show, don't tell." I actually think telling has its uses, and I like how story may be advanced just as well through dialogue as through action. But this is just getting boring--especially considering that I don't care very much about the people doing the talking.
Yes, people get arrested, tortured, even horribly scarred. But when the novel cuts to a scene where people are just sitting around talking and making plans, but not yet really doing anything right afterward (it's fitting that I'm writing this review in the middle of the scene where Mala's asking Ashok the economist-planner why things are taking so long), it becomes hard to care about them. It's ironic that instead of eliciting outrage over an important problem, Mr. Doctorow's done a good job of desensitizing this reader, sort of the way news outlets do--now oil price hikes, now celebrity gossip, now a corruption hearing, now a lizard that can play basketball.
So, it's Wei-Dong enjoying his inheritance. Now it's Lu and Matthew listening to rebel radio. Now it's Ashok and Yasmin talking to other union people. Now it's Connor making a bet with his co-worker. Now it's Big Sister Nor and her pals checking out of the hospital--oh, yeah, they got beat up last time. What are they going to do about it? Stay tuned, because it's Wei-Dong's turn again.
The other problem is that you'd think this kind of story would have given the Man a face by now. In "Down and Out," it was that sneaky girl who wanted to take over the theme park. In "Little Brother," it was Severe Haircut and her government goons. In "Makers," it was that guy from Disney who wanted to bust an intellectual property lawsuit on everyone's ass. But in "FTW," we just get this vague idea of corporate bigshots pulling all the strings from the shadows. Maybe Connor, the guy who works for the games and enjoys it, is supposed to be their face, but we don't actually get enough facetime with him to be reasonably scared of his power.
I know Mr. Doctorow's capable of telling a good story. "Chicken Little" was so polished and chilling that I almost couldn't believe he had written it. It's now not only my favorite work of his, but also perhaps one of my favorite stories ever. But because it's so good, I'm wondering how he could let the mess that is "FTW" pass.
Maybe it's not fair to review a book when I haven't finished it yet; maybe I'm just one scene away from where he drops the big one and turning each page is no longer a chore. Maybe "FTW" is full of win after all; there'll be a kick-ass finale, and I'll be glad I didn't give up. I'm just starting to worry that this hope is for naught--I'm well into the second half of the book and it still feels like nothing's happening. This is the first time Mr. Doctorow's produced a novel that I could put down.
* "Little Brother" and "Makers" both featured sex scenes in which one of the geeky, loveable heroes gets it on with a girl from the cause. But maybe I shouldn't complain; the girl is always smart, funny, and more sexually experienced. Nothing like this yet in "For the Win," but my money's on gamer Lu or gamer Matthew hooking up with Jie the rebel radio host.
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